﻿capital = 285 #首都
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		MVLV_research_basic_tsf_framework = 1
		MVLV_research_A6 = 1
		MVLV_research_basic_tsf_framework = 1
		MVLV_research_tsf_1_light_framework = 1
		MVLV_research_tsf_1_heavy_framework = 1
		MVLV_research_tsf_2_heavy_framework = 1
		MVLV_research_engine_1 = 1
		MVLV_research_OS_1 = 1
		MVLV_research_head_normal_1 = 1
		MVLV_research_armor_light = 1
		MVLV_research_assault_cannon_1 = 1
		MVLV_research_combat_sword = 1
		MVLV_research_shield = 1
		MVLV_research_deta_link_1 = 1
		MVLV_research_supplies = 1
	}
	create_equipment_variant = {
		name = "F-4E（オーストラリア）"
		type = MVLV_TSF_chassis_1_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_basic_head
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_F-4E"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-5（オーストラリア）"
		type = MVLV_TSF_chassis_1_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
		}
		icon = "GFX_F-5"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-18（オーストラリア）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_sp_slot_1 = MVLV_TSF_deta_link_1
		}
		icon = "GFX_F-18"
	}
}

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_technology = {
		UNI_basic_concept_research = 1
		UNI_Assault_gun_improvement_1 = 1
		UNI_Blade_improvement_1 = 1
		UNI_Schurzen_1 = 1

		UNI_Manipulator_improvement = 1

		generic_F-4 = 1
		generic_F-5 = 1
		generic_F-16 = 1
		generic_F-14 = 1
		generic_F-18 = 1
		generic_A-6 = 1
		generic_A-10 = 1
	}
}

1999.1.1 = {
	oob = "OSE_1999"
	load_oob = "MVLV_generic_templates"
	load_oob = "MVLV_TSF"
	add_to_war = {
		targeted_alliance = UNI
		enemy = BET
	}
	#戦争状態を設定
	set_technology = {
		#初期研究を定義
		infantry_weapons = 1
		infantry_weapons1 = 1
		Mvlv_tech_support_pack = 1
		
		gw_artillery = 1
		interwar_artillery = 1
		artillery1 = 1
		artillery2 = 1
		rocket_artillery = 1
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		improved_medium_tank = 1
		AA_tankI = 1
		AA_tankII = 1
		early_destroyer = 1

		fleet_in_being = 1
		fighter = 1
		CAS1 = 1
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		improved_equipment_conversion = 1


		dispersed_industry = 1
		dispersed_industry2 = 1
		
		construction1 = 1
		construction2 = 1
		construction3 = 1
		construction4 = 1
		construction5 = 1
		fuel_silos = 1
		fuel_refining = 1
		
		interwar_antiair = 1
		MVLV_shell_tech = 1
		###陸军ドクトリン###
		# ###TSF###

		###军需・民需建築許可###
		MVLV_EnableBuilding_arms_factory = 1
		MVLV_EnableBuilding_industrial_complex = 1
		MVLV_EnableBuilding_ammunition_plant = 1
		MVLV_EnableBuilding_ammunition_silo = 1
		###戦術###
		human_combat_tactics = 1

	}

	add_ideas = {
		#初期国家精神を定義
		mvlv_nuclear_winter
		mvlv_prominence_problem
		OSE_refugees
		OSE_food
		mvlv_parmanent
		MVLV_UNF
		OSE_idea_ANZAC
	}
	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_technology = {
			muvluv_mtg_naval_pack = 1
			muvluv_mtg_mtg_transport_pack = 1
		}
	}
	if = {
		limit = {
			not = {
				has_dlc = "Man the Guns"
			}
		}
		set_technology = {
			early_submarine = 1
			basic_submarine = 1
			improved_submarine = 1
			advanced_submarine = 1
			early_destroyer = 1
			basic_destroyer = 1
			improved_destroyer = 1
			advanced_destroyer = 1
			early_light_cruiser = 1
			basic_light_cruiser = 1
			improved_light_cruiser = 1
			advanced_light_cruiser = 1
			early_heavy_cruiser = 1
			basic_heavy_cruiser = 1
			improved_heavy_cruiser = 1
			advanced_heavy_cruiser = 1
			early_battleship = 1
			basic_battleship = 1
			improved_battleship = 1
			advanced_battleship = 1
			early_battlecruiser = 1
			basic_battlecruiser = 1
			heavy_battleship = 1
			heavy_battleship2 = 1
			early_carrier = 1
			basic_carrier = 1
			improved_carrier = 1
			advanced_carrier = 1
			transport = 1
			landing_craft = 1
			tank_landing_craft = 1
		}
	}
	set_convoys = 500	#初期运输船数を定義
	starting_train_buffer = 50
}

set_stability = 0.8#初期安定度を定義
set_war_support = 0.5#初期戦争協力度を定義
set_research_slots = 3#初期研究枠を定義
army_experience = 100#初期陸军経験値を定義
navy_experience = 100
add_political_power = 0#初期政治力を定義

add_offsite_building = { type = arms_factory level = 20 }
add_offsite_building = { type = industrial_complex level = 30 }
add_offsite_building = { type = dockyard level = 5 }
add_offsite_building = { type = ammunition_plant level = 2 }
add_offsite_building = { type = ammunition_silo level = 3 }
set_politics = {
	#初期政体を定義
	ruling_party = democratic
	last_election = "1934.9.15"
	election_frequency = 36
	elections_allowed = yes
}

set_popularities = {
	#初期支持率を定義
	democratic = 98
	communism = 2
}

###各政体における指導者を定義###
create_country_leader = {
	name = OSE_JohnHoward
	desc = ""
	picture = "JohnHoward.dds"
	expire = "2040.1.1"
	ideology = socialism
	traits = {
		#
	}
}

create_country_leader = {
	name = OSE_JohnHoward
	desc = ""
	picture = "JohnHoward.dds"
	expire = "2040.1.1"
	ideology = fascism_ideology
	traits = {
		#
	}
}

# create_country_leader = {
	# name = OSE_JohnHoward
	# desc = ""
	# picture = "JohnHoward.dds"
	# expire = "2040.1.1"
	# ideology = stalinism
	# traits = {
		# #
	# }
# }
create_country_leader = {
	name = OSE_Valentine
	desc = ""
	picture = "OSE_Valentine_pic.dds"
	expire = "2040.1.1"
	ideology = anarchist_communism
	traits = {
		indomitable_perseverance
		our_right_to_survive
	}
}

create_country_leader = {
	name = OSE_JohnHoward
	desc = ""
	picture = "JohnHoward.dds"
	expire = "2040.1.1"
	ideology = centrism
	traits = {
		#
	}
}

create_country_leader = {
	name = OSE_JohnHoward
	desc = ""
	picture = "JohnHoward.dds"
	expire = "2040.1.1"
	ideology = despotism
	traits = {
		#
	}
}

recruit_character = OSE_Hawrei			#ディアナ・ハーレイ
recruit_character = OSE_Mervina			#メルヴィナ・アードバニー
recruit_character = OSE_Matty			#マリィ・ホール
recruit_character = OSE_Mateparae		#ジェリー・マテパラエ
recruit_character = OSE_Odilette		#オフィーリア・オディレット
recruit_character = OSE_Isabella		#イザベラ・グリーン
recruit_character = OSE_sirakawa		#白川・美乃莉
recruit_character = OSE_Megan			#ミーガン・ノースコット
recruit_character = OSE_Valentine		#ヴァレンタイン
recruit_character = OSE_Giselle			#ジゼル・アジャーニ
recruit_character = OSE_natary			#ナタリー
###初期提督を定義###
create_navy_leader = {
	name = "Harold Farncomb"
	gfx = "GFX_AST_harold_farncomb"
	traits = {
		air_controller
	}
	skill = 4
}

create_navy_leader = {
	name = "Victor Crutchley"
	gfx = "GFX_AST_victor_crutchley"
	traits = {
	}
	skill = 3
}
